GPT writes a real story arc — hook, conflict, twist, payoff. Natural dialogue, bilingual CN + EN.
mcstory is a text-to-3D engine. One sentence becomes a review-gated narrative video draft, or a controlled-beta 3D model/build candidate. Product-B examples here are local prototype showcase candidates with review packets in progress; no public release approval or arbitrary text-to-model provenance is claimed.
Everything here runs on one text-to-3D engine. It powers two products — and they compose.
One sentence → a review-gated narrative video draft: script, scene, cast, camera, voiceover, music, subtitles. The widest use: creators, marketing, education, entertainment, IP shorts.
One sentence → a controlled-beta 3D model/build candidate for internal review. Some candidates include `.schem`, preview media, and build-progress clips; none is public-release approved.
Roadmap concept: generate a reviewed model candidate, then build a film draft around it — one gated pipeline. Launching only after approval gates.
Not a template machine. Each beta run can draft, build, cast and shoot from scratch — with outputs reviewed before any public use.
Gallery items are internal beta outputs from text prompts, selected only after review gates.
A generative engine builds a one-of-a-kind scene and cast for each story — no reused sets, no stock templates.
HD shaders, per-character voiceover, music and SFX, burned-in bilingual subtitles. Exports are reviewed before sharing or publishing.
One sentence in — the system writes, builds, directs, shoots and dubs the whole thing. Self-serve film generation is in private beta: preview the flow below, or request access to generate your own.
Each film is generated end to end from a single line — scene, cast, dialogue, camera, voiceover and subtitles.
One sentence in, a reviewable short-film draft out — six assisted steps
Type one line. The beta pipeline assists the production steps and keeps outputs reviewable.
GPT writes a real story arc — hook, conflict, twist, payoff. Natural dialogue, bilingual CN + EN.
Characters act in the world — gestures, dialogue, reactions. Not static dummies.
Cinematic camera — establishing shots, dialogue framing, dynamic moves synced to the beats.
Every story gets a unique built environment — interiors and outdoor villages, docks, forests.
Controlled-beta builds produce local review artifacts: `.schem`, preview media, evidence packets, and pending release status.
Per-character voices, scene-matched SFX, and mood-driven BGM — mixed for review.
HD shaders, burned-in bilingual subtitles, and export variants where supported for reviewed drafts.
One sentence to a reviewable draft — fewer manual steps, no MC expertise required for internal evaluation.
Examples below are local prototype showcase candidates prepared for internal review. Evidence completeness varies, human visual approval is pending, and no Product-B public release approval is claimed.
Review packet target: `.schem` → reference views → coordinate/build notes → growth MP4
“a white marble palace with a great central dome and four minarets” — local static showcase candidate. Review packet references existing `.schem`, views/build notes, and growth MP4; pending human visual approval and not public provenance proof.
Models below are local/internal review candidates only. Captions are descriptive labels; evidence completeness varies by candidate, non-building items are not architecture proof, and none is public-release approved or proof of arbitrary text-to-model provenance.
Credits power everything — 1 film = 10 credits · 1 controlled-beta model/build run = 4 credits, subject to review gates. A reviewed model can also be dropped into a film (you pay for each). Every plan includes monthly credits; top up anytime.
30 credits / mo (~3 films). Watermarked exports, scene & build tries, 7-day retention.
250 credits / mo (~25 films). No watermark, MP4/SRT/.schem, 9:16 + 16:9, 1 concurrent job.
900 credits / mo (~90 films). Script editing, manifests, priority queue, 3 concurrent jobs.
3,500 credits / mo (~350 films). Shared workspace, seats, pooled credits, review links, webhooks.
Dedicated workers, SSO, private storage & deployment, audit logs, contracted credit volume + SLA.
Out of monthly credits? Buy more anytime — $10 → 80 · $40 → 360 · $90 → 900. Top-up credits never expire.
Building on our API? It's a separate plan — see below.
For selected partners integrating mcstory into their own product. Separate from creator plans, priced on usage: $99/mo platform + $0.08 per credit (1 controlled-beta model/build run = 4 credits, subject to review gates; 1 film = 10 credits), with volume discounts. Scoped keys, REST jobs, webhooks and signed URLs are available by arrangement. API artifacts are candidate outputs: a manifest proves artifact chain and review status; it does not imply public release approval. Scene/model access is partner-limited; video generation remains controlled beta.
POST /api/v1/runs
Authorization: Bearer mcs_live_***
{
"mode": "scene",
"prompt": "a grand Gothic cathedral with twin spires and a rose window",
"outputs": ["schem", "preview_png", "manifest"],
"webhook_url": "https://example.com/mcstory-webhook"
}
→ { "run_id": "run_20260605_abc123", "status": "queued", "status_url": "/api/v1/runs/run_20260605_abc123" }
For partnerships, studio plans, partner API access or private cloud deployment, reach out:
napkinstudio@hotmail.com